Combining Gamification and Adaptive Learning
When we started,"Gamification" meant playing video games. Adaptive Learning was not even a buzzword. We put the two together and the result was a deep engagement by our student subscribers.
Watch what happens when students take learning into their own hands
We encourage students to keep improving and reward them as they make progress towards the goal of mastering a particular educational task or level. The results are dramatic.
We help teachers to connect with students
Yes, really. Every student. A typical Chinese class size is comprised of 55 students, a large number of students to keep on track. Now, with UMFun, teachers can get an insight into how each student is progressing and make strategic interventions as necessary. The time saved by being able to identify required interventions gives teachers more time to guide each student through those identified problem areas, adjusting learning to match their needs.
We don't stop with learning to the K-12 level. We help to prepare students for College or University admission and Career training, in China or aboard.